There are two teams, one yellow and one blue, who will each have two robots. The game is like a giant Tic Tac Toe with nine stations arranged in a square arena.
The goal of the game is to make the most points possible in five minutes. If you win three aligned stations, the points given by that station go up by fifty percent and if a station is part of multiple Tic Tac Toes at once, the value is doubled.
There are four types of stations, the Ring Catcher, the Inverted Catcher, the Duel and the Zone. The Ring Catcher earns twenty points per ring and has a capacity of six to twenty-four rings depending on the game. To own a Ring Catcher you must be the last team to put a ring on it. There are four Ring Catchers situated in the upper-middle, left-middle, right-middle and lower-middle sections of the arena.
The Inverted Catcher follows a similar principle to the Ring Catcher. However, each ring is worth forty points and the first team to place a ring owns the station.
The Duel gives thirty points per ring and supports up to sixteen rings or eight rings per team. To win a Duel, you must be the team with the most rings on the station. The Duels and the Inverted Catchers are situated on the corners of the arena.
The Zone, placed in the middle of the arena, resembles a target with each of the four colored sections’ worth increasing by five points and the first ring in the center is worth five hundred points. The worth of the center goes down by a hundred with each ring, meaning the fifth and last ring to reach the center is only worth a hundred points. The team with the most rings near the center wins the Zone.
The rings are 3D-printed in the color of your team. You can get rings from the stacks or the hooks, but each robot can only carry three rings at a time. There are two stacks per color next to the zone and two hooks per color on the edges of the arena.